| | | In 1898 Morgan Robertson wrote a novel about an unsinkable ship called the Titan that hits an iceberg in April, sinks in the North Atlantic, and kills hundreds because there weren’t enough lifeboats. Fourteen years later the Titanic did exactly that. | Robertson said it wasn’t prophecy, just logic, he knew ships and saw the whole thing coming. Publishers reissued his book the moment the Titanic went down and made a fortune. He died broke the following year. The book was called Futility and he earned every bit of that title. | What’s in store: | | Read Time: 5 minutes |
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| | | | | EDUCATION | I let my kid build a game with AI | | My kid always hears me talk about vibe-coding. And, even though I try to keep her away from screens as much as possible, I thought it would be cool to have her see what it looks like. | Last week, she asked me to build an app to help her see where in the sky the planes were going. | So, what if we could vibe-code together? | I decided to have her give me a prompt, and I put it into Claude (with some of my adult guidance, of course). | A few years ago, making a game sounded like: | | Now? | A kid can casually say: “Can we make a dinosaur game where tacos fall from the sky?” and you can respond, “Sure, why not?” | The prompt we started with | My daughter said she wanted to make a game with princesses and lollipops. (Keep in mind, she really has no idea how a computer game works). | “Create a game for my 4-year old that has a princess who jumps over lollipops using the space bar”. | Then, we were able to build on it. | Add rainbows. Add a falling crown for extra points. Put some unicorns in there. | Honestly, AI is weirdly perfect for this because it keeps up with the pace of kid imagination and I don’t have to do the thinking…my kid does! | Best of all, she was able to play it right away. | AI game ideas by age | Ages 4–6 | Simple works best: | jumping games balloon popping collecting stars avoiding silly obstacles painting/coloring games
| One-button controls like the spacebar are kind of perfect at this age. But, you can also have numbers or letters associated with an action to help with their recognition. | Pro-tip: Use voice-to-text to let your kid prompt (because they probably can’t type that well yet!) | Ages 7–9 | With this age group, you can get a little more complex | | AI could also be a great way to gamify any homework assignments or school subjects they might be struggling with. | Ages 10-12 | At this point, kids might need help with prompting, but their imaginations are already running wild. Chances are, they already have some inspiration from other games they play. | | Pro-tip: Encourage them to create a game that meets some challenges kids this age have. Can they build something that gets them outside more? That can help them spend more time with family? Something to motivate exercise? | Teens | Teens who vibe-code could actually build something for real-world use: | mini apps websites visual novels startup ideas productivity tools
| See if your teen cannot only build something for themselves, but for their community, an internship opportunity, or to fully launch! | Good to know | A lot of parents feel conflicted about screen time right now. Totally fair. | But this felt less like “using a device” and more like sitting down together to make something silly and creative on a rainy afternoon. | No, it’s not replacing outdoor play, LEGO, or board games anytime soon. | But it’s just a way to bridge the gap between technology and parenting. | Screenshot This | Using Anthropic’s Claude, we turned a random kid game idea into something playable in minutes Ages 4–6: simple one-button games work best Ages 7–9: kids start building stories, challenges, and worlds Ages 10+: AI becomes a tool for creativity, problem-solving, and real projects It feels less like coding and more like creating something together
| Somewhere along the way, “Mom, can I play a game?” turned into “Mom, can we build one?” | You can vibe code something yourself with our best vibe code prompts below! | |
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| | | | | THAT’S ACTUALLY WILD | | In November 2023, the UK became the first country to approve a medicine using CRISPR gene-editing technology. Called Casgevy, the treatment edits a patient's own stem cells to help their body produce healthy haemoglobin, offering a potentially long-lasting treatment for sickle cell disease and beta-thalassaemia. Clinical trials showed promising results, although the treatment is complex and requires chemotherapy before the edited cells are returned. |
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| | | | | TrackScore.AI analyses your electronic music tracks across loudness, frequency balance, dynamics, and arrangement, then delivers genre-specific scores and ranked fixes through an AI audio engineer you can ask follow-up questions. | Check it out! → |
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| | | | We don’t know where it goes either… | |
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| #1263 Smile and wave boys. | | | | |
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